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Archive for the month “August, 2012”

INVITATION: Art / Technology / Industry: Future Collaborations (Conference, September 21, The Hague)

TodaysArt 2012

Dear all,

I would like to invite you to join us at our Art / Technology / Industry: Future Collaboration conference, which will be held in The Hague on September 21.

The conference is a joint initiative of the STT Foresight Study on Art & Technology and TodaysArt Festival.  Art / Technology / Industry: Future Collaboration is part of a two days pre-festival conference.

The purpose of this conference is to explore and discuss new forms of collaboration between art professionals and industry partners.

Admission to the conference is free of charge, after registration.

For more details on the conference, speakers and how to register, please go to http://todaysart.org/2012/symposium/day-2/

Please visit this link frequently as we will continue to update our site!

Hope to see you all on September 21!



TodaysArt 2012



Gartner publiceert Hype Cycle 2012

De grootste hypes van dit jaar zijn big data, 3D printen, NFC en cloudcomputing. De verwachtingen zijn groot. Teleurstelling ligt op de loer.

Dit beeld komt naar voren in de net gepubliceerde hypecycle van marktonderzoeker Gartner. Het bedrijf neemt ieder jaar honderden nieuwe technologieën onder de loep en plaatst ze op een ‘hypegolf’. Zo wordt duidelijk dat zaken als spreekherkenning, mobiel betalen, tabletcomputers en biometrische authenticatie gangbaar worden. Van zaken als HTML5, augmented reality en gamification wordt in de fase van de technische ontwikkeling nog te veel verwacht.

(klik groot)

De hypecycle zegt niets over de mogelijkheden van nieuwe technologieën. Evenmin over de innovaties die ze mogelijk zouden kunnen maken. Wel wordt gekeken naar de verwachtingen in verhouding tot de praktische uitvoerbaarheid op schaal en de mate waarin ze daadwerkelijk een productieve bijdrage kunnen leveren.

Gartner verwacht dat zaken als social analytics, nu nog sterk gehypet, binnen twee jaar normaal in bedrijf zijn. Hetzelfde geldt voor computerbesturing door middel van gebaren en cloudcomputing. Augmented reality en audio mining/spraakanalyse dringen pas tot de samenleving door tussen 2020 en 2025.


LEES ARTIKEL: http://www.emerce.nl/nieuws/gartner-publiceert-hype-cycle-2012

Ideas Waiting to Happen zoekt technici en creatieven


“Met veel plezier kondigen we de tweede serie aan van Ideas Waiting To Happen (IWTH) in Oktober. IWTH brengt creatieve en technische professionals en geselecteerde studenten bijeen om nieuwe (zakelijke of artistieke) toepassingen te ontwikkelen voor nieuwe techologieën:

  • Augmented Reality
  • The Internet of Things
  • The Quantified  Self

In oktober organiseren we vier bijeenkomsten: drie dagen met lezingen en brainstorm sessies en een laatste pitchdag. Drie teams met de beste concepten worden beloond met een geldprijs, technische ondersteuning en publiciteit. Kijk om een indruk te krijgen naar het verslag en de lijst deelnemers van de vorige editie.

We zijn op zoek naar creatieven en technici die graag samenwerken met andere disciplines. Er zijn drie inspiratie/brainstorm dagen (6, 13, 20 oktober) en een pitch dag (31 oktober). Als je niet mee kunt doen met de pitches, ben je nog steeds welkom bij een of meer andere dagen, om mee te denken en anderen te helpen op weg naar hun pitch. In ruil voor je bijdrage, bieden we inspirerende lezingen, contact met interessante denkers en doeners, gratis lunch en natuurlijk de kans om je idee te realiseren.”

LEES MEER EN MELD JE AAN OP: http://www.ideaswaitingtohappen.nl/


Jos de Mul: eLife. From biology to technology and back again

Jos de Mul, eLife. From biology to technology and back again, in P. Bruno and S.Campbell (Eds.), New Directions in the Philosophy of Life. London: Continuum, forthcoming.

One of the most striking developments in the history of the sciences over the past fifty years has been the gradual moving towards each other of biology and computer science and their increasing tendency to overlap. Two things may be held responsible for that. The first is the tempestuous development of molecular biology which followed the first adequate description, in 1953, of the structure of the double helix of the DNA, the carrier of hereditary information. Biologists therefore became increasingly interested in computer science, the science which focuses, among other things, on the question what information really is and how it is encoded and transferred. No less important was that it would have been impossible to sequence and decipher the human genome without the use of ever stronger computers. This resulted in a fundamental digitalization of biology. This phenomenon is particularly visible in molecular biology, where DNA-research increasingly moves from the analogical world of biology to the digital world of the computer.[1] ….

READ MORE: http://www.demul.nl/nl/publicaties/publicaties-per-categorie/boekbijdragen/item/1546-elife-from-biology-to-technology-and-back-again


eLife. From biology to technology and back again

Opening PostNatural Organisms of the European Union (August 24)



The Center for PostNatural History and Waag Society present the unique exhibition: PostNatural Organisms of the European Union. Eleven organisms that were deliberately adapted by humans organisms in a contemporary ‘Wunderkammer’ bring the tradition of the anatomist Frederik Ruysch back in the Waag. About how man manipulates nature – from the controversial modified H5N1 Avian Flu Virus, to the glowing red Oxitec ‘Anti-malarial’ Mosquito and the Great Dane – don’t miss this!

This exhibit at the Theatrum Anatomicum of the Waag features 11 examples of preserved species that were intentionally altered by humans using the processes of domestication, selective breeding and genetic manipulation. The shown specimens come from researchers, commercial laboratories, horticulturalists and hobbyist breeders. They were altered from their wild ancestors to address a range of human desires and fears, from beauty to mortality, and scientific curiosity to commercial profit.

What is there to see?
Unlike preparations in a museum of natural history, this exhibition tells more about our culture than about biology. Different animal species can be seen, such as the Xenopus Frog that can serve as a DIY pregnancy test, specially-bred alcohol addicted rats, the HOX modified Mouse with genes that block the rib formation and the Oxitec ‘Anti-malarial’ Mosquito that carry a gene that causes new offspring to self-destruct. There is also genetically modified wheat which gives off an odour that repels aphids and the much-discussed modified H5N1 Avian Flu Virus. Research on this virus has just been published. Prof. Ron Fouchier from the Erasmus MC investigated how this deadly virus could develop into a pandemic by using ferrets. Commotion surrounding this research arose because US anti-terrorist teams advised to keep the results a secret.

This exhibition opens on August 24th at 17.00 hrs with a discussion about the role of man in the biology of the future, featuring:

Rich Pell (director Center for Postnatural History),
Koert van Mensvoort (director Next Nature Network),
Tijs Goldschmidt (evolutionary biologist and writer).
Moderator: Lucas Evers (Waag Society).

This exhibition is part of the Studiolab – Utopian Practices project, an initiative of Waag Society and Leiden University in collaboration with the Designers & Artists for Genomics Award. Supported by the Ministry of Education, Culture and Science, Innovatie Cultuuruitingen.

Open August 24th until September 17th, 2012 on these days and times:

Thursday & Friday 14.00 – 20.00 hrs
Saturdays & Sunday 12.00 – 18.00 hrs
Extra opening hours on Monday February 17th 14.00 – 20.00 hrs, because of PICNIC.
If you want to join the vernissage on Augusth 24th, please register through the registration form below.

Waag Society, Nieuwmarkt 4, 1012 CR Amsterdam

GO REGISTER: http://waag.org/en/event/opening-postnatural-organisms-european-union

Waste Landscape @ TodaysArt

French artist Elise Morin and architect Clémence Eliard created Waste Landscape, which is composed of 65,000 CDs, sorted and hand-sewn together into a 500-square meter surface. In the artists’ own words: ‘Made of petroleum, this reflecting slick of CDs forms a still sea of metallic dunes; the artwork’s monumental scale reveals the precious aspect of a small daily object.’ Waste Landscape will be on display at various locations and will be different each time. Eventually it will be completely recycled into polycarbonate. After the first exhibition of the work at Le CENTQUATRE in Paris, Waste Landscape will be presented at TodaysArt 2012



GO TO: http://todaysart.org/2012/

VACANCY: Joint professorship (Leiden / Delft) @crossroads art/design history,material and visual cultural studies


The professorship is situated at the crossroads of art/design history and material and visual cultural studies and thus unites two closely related theoretical fields. This interdisciplinary domain underscores the reciprocal nature of the relation between human artefacts and the social/cultural circumstances in which these are brought into being: Designed artefacts – in the broadest sense of the word – reflect social and cultural practices as much as that they are shaped by the way we live and the values we adhere to in a certain period. Understanding the change processes underlying this system, highly determines our ability to reflect, foresee, and design for it. In particular, in this domain the designed object is regarded as (1) a manifestation of social, cultural and economic developments and practices, and (2) as a central factor in the cycle of production, transmission and consumption. The emphasis is on the design and use of products since the Industrial Revolution and the role of the product as a vehicle for (cultural) meaning.

The Design, Culture & Society Chair will study both the role of the designer as a creative individual in his/her artistic and socio-cultural context and the ways in which knowledge of the historical background of objects and processes can contribute to an insight into the (future) effects of products and their use. The main directions of research for this Chair concern (1) Connections between cultural/societal processes and design manifestations, the position of the designer, design practice, and design processes. (2) The relation between high and popular culture with respect to a design discourse and design values and (3) The predictability of changes in design trends and practices based on historical and dynamic patterns. …

GO TO: http://www.academictransfer.com/employer/LEI/vacancy/15090/lang/en/

The Universal Texture

“…. I collect Google Earth images. I discovered them by accident, these particularly strange snapshots, where the illusion of a seamless and accurate representation of the Earth’s surface seems to break down. I was Google Earth-ing, when I noticed that a striking number of buildings looked like they were upside down. I could tell there were two competing visual inputs here —the 3D model that formed the surface of the earth, and the mapping of the aerial photography; they didn’t match up. Depth cues in the aerial photographs, like shadows and lighting, were not aligning with the depth cues of the 3D model.
The competing visual inputs I had noticed produced some exceptional imagery, and I began to find more and start a collection.  At first, I thought they were glitches, or errors in the algorithm, but looking closer, I realized the situation was actually more interesting — these images are not glitches. They are the absolute logical result of the system. They are an edge condition—an anomaly within the system, a nonstandard, an outlier, even, but not an error. These jarring moments expose how Google Earth works, focusing our attention on the software. They are seams which reveal a new model of seeing and of representing our world – as dynamic, ever-changing data from a myriad of different sources – endlessly combined, constantly updated, creating a seamless illusion.

3D Images like those in Google Earth are generated through a process called texture mapping. Texture mapping is a technology developed by Ed Catmull in the 1970’s. In 3D modeling, a texture map is a flat image that gets applied to the surface of a 3D model, like a label on a can or a bottle of soda. Textures typically represent a flat expanse with very little depth of field, meant to mimic surface properties of an object. Textures are more like a scan than a photograph. The surface represented in a texture coincides with the surface of the picture plane, unlike a photograph that represents a space beyond the picture plane. This difference might be summed up another way: we see through a photograph, we look at a texture. This is an important distinction in 3D modeling, because textures are stretched across the surface of a 3D model, in essence becoming the skin for the model. …”

READ THE ENTIRE ARTICLE: http://rhizome.org/editorial/2012/jul/31/universal-texture/#notes

TRENDSESSIE INE: Future of Museums 21-06-2012 Amsterdam

<div style=”margin-bottom:5px”> <strong> <a href=”http://www.slideshare.net/Trndmrkr/innovators-netwerk-erfgoedsector-trendsessie-def-20juni2012&#8243; title=”Innovators Netwerk Erfgoedsector trendsessie def 20juni2012″ target=”_blank”>Innovators Netwerk Erfgoedsector trendsessie def 20juni2012</a> </strong> from <strong><a href=”http://www.slideshare.net/Trndmrkr&#8221; target=”_blank”>Trndmrkr</a></strong> </div>

Medialab Prado: Interactivos?

Interactivos? is a research and production platform for the creative and educational uses of technology, focused on the collective creation using open hardware and open software.  Its goal is to experiment with the use of electronics and software for artistic, design and educational projects, thus contributing to the development of communities of cultural producers in this field.

Interactivos? events are a hybrid between a production workshop, a seminar and an showcase. A space for reflection, research, and collaborative work is created, in which proposals selected by an international open call are developed and then displayed. The process is open to the public from beginning to end.
Interactivos? is not based on a traditional workshop model or the typical teacher-student relationship where the experts teach and a group of students learns. The Interactivos? model involves an exchange of information among workshop participants. In a setting focused on production, meeting, debate and collective learning, several tutors serve as conceptual and technical advisors for the trans-disciplinary working groups developing each of the proposals.

Since the platform was formed in 2006, Interactivos? events have been held all over the world and served as a catalyst for an international network of collaborations and contacts among local and international agents.


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